Toward Perpetual Full-Body Deepfake Video Generation

In a field where patience is required, a new system pushes us a little nearer to live-streamed human simulation without frustrating rendering rounds. The state-of-the-art in full-length human simulation has come a long way since the possibility of full-body deepfakes first appeared in 2022. By now we have become habituated to the formidable and often-controversial ability of open source systems such as Wan-Animate, and closed-source systems such as Grok, to convert single or multiple images…

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